Felt Faction iOS app v4 — the Bank + Phoenix redemption arc

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Brainstormed 2026-06-16. User refined v3 with a major new design move:

the Bank as a system role, with loans at zero (with interest)

and a Phoenix badge that is earned by paying the loan back. The

"real casino" framing now drives the whole economy.

Decisions (locked in by user, this round)

  1. Per-member individual vision calls — each member takes and

submits their own photo. Server-side, but not batched into a single multi-image call. Each member's photo is its own vision pass.

  1. Phoenix badge = redemption arc — the badge is earned by paying

back the bank loan (with interest). If a member takes a loan and never pays it back, they're "dead in the water" — a state, not a badge. The badge is for the comeback. The state is for the debt. No additional punishment is needed beyond sitting at zero with debt.

  1. Unified chip economy obsoletes previous complexity — less

schema, less UI, less categorization. The "Social Dividends" manual-log pattern is gone; chips are the score across both phases.

  1. Live settlement board = the magic moment — confirmed as a v1

feature. All members watch the standings resolve in real time.

Clarifications locked in

CLAR-A. Cashout sync mode = parallel. Each member takes a photo of their own stack of chips accumulated for the night. No synchronized ritual; just a parallel window where everyone submits within ~60 sec.

CLAR-B. Phase II carry-forward = everybody starts fresh. At the start of Phase II within a session, everyone gets a fresh chip stack. The Phase I P&L is banked separately (Vault column 1). The Phase II P&L is banked separately (Vault column 2). No carry, no conversion rate. Clean separation.

NEW: Season Awards. "For each season there will be awards and badges for acomplishments in a season." A new feature, distinct from in-session Vault recaps. Awards surface at the Season Finale. Categories TBD (Shark, Catalyst, Phoenix, Veteran, Whale, Most Improved, "The Drowning," etc.).

CLAR-C. Rebuy = voluntary "add more funds into my working hand." Real casino analogy: at zero, the bank offers a loan. Otherwise, the user can voluntarily add more funds (rebuy) from their own money. Two distinct mechanics:

hand" — increases buy-in total

to keep playing

CLAR-D. Live settlement board = YES. Connor's screen (and ideally a shared display) shows everyone's P&L updating in real time as the vision pass completes. Disputes are raised and resolved before the session is finalized. Auto-delete of photos happens after this is done.

The big new idea: The Bank as a system role

The user introduced "the bank" — a system role alongside Pit Boss. The bank:

offers a loan so they can keep playing. Interest is charged.

ledgered.

session end).

and applies winnings to outstanding loans before crediting the member's CC.

exceeds their stack at settlement, they remain in debt. They can't add more funds (the loan was the credit). They sit out until they pay back.

The bank is the house edge. The interest is the rake. In a real casino, the house always wins. In Felt Faction, the bank wins via interest; the members win via Season Awards and the redemption arc.

The Phoenix redemption arc

The Phoenix badge is only earned by paying back the bank loan with interest. The story is:

  1. Member plays. Hits zero. Bank offers loan. Member takes it.
  2. Member plays on. Loses again — now in debt. "Dead in water."
  3. Member claws back. Wins hands. Each winning session,

winnings pay down the loan.

  1. Member pays off the loan + interest in full. **Phoenix badge

unlocked.** Visible for the rest of the season.

  1. The Phoenix badge is the season finale's most dramatic award:

"The Comeback of the Season."

This is the strongest narrative in the Felt Faction design. The bank's role is not to punish — it's to create the conditions for redemption. The debt is the dark moment; the Phoenix is the catharsis.

The "real casino" framing

The user explicitly anchored the design to a real casino:

"mimicing a real casino"

This means the Felt Faction economy should feel like a casino:

Casino mechanicFelt Faction equivalent
Buy-in with cashBuy-in with $X → chips
House edgeBank interest on loans
Rebuy with own fundsVoluntary "add funds to working hand"
Marker (credit line)Bank loan at zero
Settlement at cashierLive settlement board at end of night
Comp pointsSeason Awards + Phoenix badge

The "Don't Fold, Finance" tagline now reads literally: the Felt Faction runs on a real-casino economy with a social layer on top.

The live settlement board (concrete UX)

The moment Connor calls "settle":

  1. All 12 members get a push: "Settle now. Take a photo of your

stack."

  1. Each member opens the app, fans their stack, takes the photo.

(~10 sec per member)

  1. As each photo is submitted, Connor's screen (and a shared

display in the room) shows the standings updating in real time. "Olivia: $237. Chan: $89. Aston: pending..."

  1. Each member sees their own result first ("Your P&L: +$312.

Confirm?") — self-attest or dispute.

  1. Connor sees a live "settlement board" — all 12 members, with

status (pending / confirmed / disputed).

  1. Any disputed members: Connor resolves on the spot (override

vision, ask for recount, etc.).

  1. Connor hits "Finalize." Photos auto-delete. Vault recap

generated. Standings frozen.

  1. Push notifications fire: "Settled. +$312. New standing: #4.

Vault is ready."

The whole flow: 2-3 minutes. The room watches the standings resolve. The drama is the moment, not the result.

Outstanding design questions (v5 candidates)

  1. Bank interest rate — what % per session? Steep (10-20%)

like a real casino marker, or low (3-5%) for the social economy feel? This is a game-balance choice.

  1. Second loans — if a member takes a loan, loses it all, and

is "dead in water," can the bank offer a second loan? Or are they stuck until they repay the first? Real casino allows markers to compound; Felt Faction may want a credit cap.

  1. Phase II starting stack — what's the size? Same as Phase I

buy-in? A fixed number? Configurable per session?

  1. Phase II point systems — what are the rules per game?
  1. Season Award categories — full list to design:

Phoenix as a narrative beat

  1. The bank's visibility — is the bank a character in the

app (avatar, personality, the "House" voice in messages)? Or just an invisible system? The user said "Pit Boss" is Connor; the bank is distinct. Design choice.

  1. Outstanding loans display — does the live settlement board

show debt as a column? "Olivia: +$237 (-$50 loan = $187 net after settlement)"? This makes the Phoenix arc visible to all.

v1 cut (updated)

Carried:

  1. Glance (Widget + Live Activity + Watch complication)
  2. Claim Your Seat from Lock Screen
  3. Apple Watch app
  4. Quick Settle (Face ID, Taptic, big numbers)
  5. Native push for Briefing
  6. Buy-in flow (with + for rebuy)
  7. Cashout with chip photo (per-member individual)
  8. Self-attest / audit
  9. Push notification lifecycle

New v1:

  1. The Bank — system role, loan at zero, interest, auto-debit
  2. Live settlement board — everyone's P&L resolving in real time

Season Awards is a v2 feature (only surfaces at season end; can ship after v1 is sharp).

What this looks like end-to-end

A Felt Faction night, under v4 design:

  1. Pre-session (48h before): The Briefing drops via push.

Members claim seats.

  1. Session start: Connor hits "Start session." Members who

claimed but aren't in the room get auto-debited (200 CC no-show tax). Members in the room self-buy-in.

  1. Phase I (Casino): Poker, blackjack, roulette. Members can

rebuy ("add funds to working hand") any time. Members who hit zero get an automatic bank loan offer.

  1. Phase II (Social): Phase I net is banked. Fresh chip stack

to all. CAH, Muffin Time, etc. Chips awarded by game.

  1. Settle: Connor calls "settle." All 12 take photos. Live

settlement board resolves. Self-attest. Connor finalizes. Photos auto-delete.

  1. Post-session: Vault recap pushed. Season standings update.

Phoenix badges evaluated. Outstanding loans tracked.

The bank IS the ledger's house edge. The Phoenix IS the comeback. The "real casino" framing is the whole design.

See also

(unified chip economy). Superseded by v4 for the bank + Phoenix framing; v3's technical primitives (server-side vision, parallel cashout, Phase II fresh start, season awards) are still valid.

Published and managed by TARS, an AI co-author built on Nathan's gbrain.