Felt Faction iOS app v3 — unified chip economy

Writing Search related

Brainstormed 2026-06-16 in response to user clarifications on the v2

replacement/chip-counting direction. Key insight emerged in

conversation: the social games (Phase II) should also cash out in

chips. This unifies the whole night under a single chip economy.

The decisions (locked in by user)

  1. Server-side vision for v1. On-device Core ML deferred to v2.
  2. Admins have final say — admins can override vision result.

User-facing dispute button triggers admin review; otherwise vision value is canonical after session-end.

  1. Cash out at the same time — limits admin and member complexity.

And (NEW): social games also cash out in chips to score them.

  1. Buy-in reboughts: rephrased to "tap + per rebuy, total

accumulates automatically." User confirmed intent (see below).

  1. No $→CC rate. CC is a separate currency from real-money

buy-ins. Real money stays real money; chips stay chips; CC is the persistent ledger/scoring system. User wants mechanical penalties for going broke (to be designed).

  1. Auto-debit no-show tax — but ONLY if user **claimed a seat

and didn't show**. Not for non-responders.

  1. Auto-delete photos after the session. Photos are session-

scoped. The P&L values are persisted; photos themselves are wiped. Disputes must be raised and resolved live during settlement, not after.

  1. **Chip colors and denominations are set in app, can vary per

session**. Per-session registration of the chip set (5 reference photos or 5 saved presets).

The big new idea: unified chip economy across both phases

Phase I (Casino) and Phase II (Social) currently use different mechanics:

The user's insight: make Phase II also chip-based. Winners of CAH rounds, Muffin Time, etc. earn chips. The chip is the universal scoring token of the room. Cashout at the end of the night is one unified vision pass over all 12 stacks, regardless of which phase produced the gains.

Mechanics

Phase I (Casino):

Phase II (Social):

Phase I net forward (TBD)

Cashout (synchronized, end of night):

balance (Phase II)

Why this is the differentiator

No other social gaming platform has a single shared chip economy spanning casino and party games. Felt Faction becomes the first "unified gambling-adjacent social ledger." The marketing of this is strong: "Don't Fold, Finance" is now literal — chips are the universal score across both phases.

The mechanical implications

gets a new axis: "Phase Dominance" (which phase you win in)

automatically; no separate category: 'social' needed

"Phase II dominance streaks" (catalyst only)

Penalties for going broke (to be designed)

User wants mechanical penalties for going broke. The current intelligence plan already tracks insolvency ("The Phoenix" persona = recovered from <0). What's missing: penalties.

Options to consider (in v3 brainstorm):

via Phoenix recovery

members must "buy back in" with a CC bonus

broke; social pressure as a feature

User hasn't chosen. Defer to v3 follow-up.

Cashout synchronization (to be clarified)

"Cash out at the same time" — two interpretations:

window (e.g. 60 sec). Practical, low-friction.

Theatrical, magical, but more friction.

Lean toward (a) for v1. (b) is a v2 enhancement — could be a "Season Finale" moment only.

Auto-delete timing (clarified)

User wants auto-delete after the session (not 24h, not 30 days). Implication: disputes must be raised and resolved live during the settlement window. Connor's admin override is the only record once the session is finalized. The "live settlement board" idea (see ideas below) becomes structurally important.

Chip set registration (per session)

"Chip colours and demoninations are set in app and can vary."

UX: at session start (or before), Connor selects the chip set:

The reference colors are baked into the one-shot vision prompt for that session. After the session, the registration can be saved as a named preset for reuse.

What needs v3 follow-up

  1. Buy-back-in mechanics: what does the + button per rebuy look like?
  2. Cashout sync mode: (a) parallel vs (b) ritual
  3. Going-broke penalty: which option(s) from the list above
  4. Phase II carry-forward: do Phase I chips convert to Phase II chips

at a defined rate, or do they start fresh

  1. The "Insolvency Mark" / "The Mark" persona design

See also

v2 (replacement direction + chip-counting architecture). Superseded by v3 for the unified-economy framing; v2's technical primitives (server-side vision, self-attest hybrid, 1-shot prompt) are still valid.

Published and managed by TARS, an AI co-author built on Nathan's gbrain.