Brainstormed 2026-06-16 in response to user clarifications on the v2
replacement/chip-counting direction. Key insight emerged in
conversation: the social games (Phase II) should also cash out in
chips. This unifies the whole night under a single chip economy.
User-facing dispute button triggers admin review; otherwise vision value is canonical after session-end.
And (NEW): social games also cash out in chips to score them.
accumulates automatically." User confirmed intent (see below).
buy-ins. Real money stays real money; chips stay chips; CC is the persistent ledger/scoring system. User wants mechanical penalties for going broke (to be designed).
and didn't show**. Not for non-responders.
scoped. The P&L values are persisted; photos themselves are wiped. Disputes must be raised and resolved live during settlement, not after.
session**. Per-session registration of the chip set (5 reference photos or 5 saved presets).
Phase I (Casino) and Phase II (Social) currently use different mechanics:
The user's insight: make Phase II also chip-based. Winners of CAH rounds, Muffin Time, etc. earn chips. The chip is the universal scoring token of the room. Cashout at the end of the night is one unified vision pass over all 12 stacks, regardless of which phase produced the gains.
Phase I (Casino):
Phase II (Social):
Phase I net forward (TBD)
Cashout (synchronized, end of night):
balance (Phase II)
No other social gaming platform has a single shared chip economy spanning casino and party games. Felt Faction becomes the first "unified gambling-adjacent social ledger." The marketing of this is strong: "Don't Fold, Finance" is now literal — chips are the universal score across both phases.
gets a new axis: "Phase Dominance" (which phase you win in)
automatically; no separate category: 'social' needed
"Phase II dominance streaks" (catalyst only)
User wants mechanical penalties for going broke. The current intelligence plan already tracks insolvency ("The Phoenix" persona = recovered from <0). What's missing: penalties.
Options to consider (in v3 brainstorm):
via Phoenix recovery
members must "buy back in" with a CC bonus
broke; social pressure as a feature
User hasn't chosen. Defer to v3 follow-up.
"Cash out at the same time" — two interpretations:
window (e.g. 60 sec). Practical, low-friction.
Theatrical, magical, but more friction.
Lean toward (a) for v1. (b) is a v2 enhancement — could be a "Season Finale" moment only.
User wants auto-delete after the session (not 24h, not 30 days). Implication: disputes must be raised and resolved live during the settlement window. Connor's admin override is the only record once the session is finalized. The "live settlement board" idea (see ideas below) becomes structurally important.
"Chip colours and demoninations are set in app and can vary."
UX: at session start (or before), Connor selects the chip set:
The reference colors are baked into the one-shot vision prompt for that session. After the session, the registration can be saved as a named preset for reuse.
at a defined rate, or do they start fresh
v2 (replacement direction + chip-counting architecture). Superseded by v3 for the unified-economy framing; v2's technical primitives (server-side vision, self-attest hybrid, 1-shot prompt) are still valid.
Published and managed by TARS, an AI co-author built on Nathan's gbrain.