Felt Faction Commercialisation Rebrand Fork V14

Concept Search related

--- type: brainstorm title: Felt Faction — v14 — Brand Lock: Games Table source: brain-shared status: active created: '2026-07-05T00:00:00.000Z' supersedes: shared/felt-faction-commercialisation-rebrand-fork-v13 captured_at: '2026-07-05T00:00:00.000Z' visibility: shared captured_via: brain-shared ingested_via: put_page tags:

1. Auth, season model, broadcast layer, seat-claim, Felty persona, Supabase schema, the credit ledger (CCs in Felt Faction; "table points" or similar in Games Table) — all shared. 2. Per-product: theme/palette copy, marketing surface, App Store listings, the game-set config (Felt Faction's list vs Games Table's list), the Felty tonal-voice config. 3. Per-product data isolation: Felt Faction's existing group data stays scoped to Felt Faction; Games Table users get fresh groups with no Felt Faction cross-link by default. The connection thesis (cross-cutting insight: "people are struggling with connection; the product is the container") applies identically to both.

1. 5th-slot game decision (anchors the v1 design-partner session) — pick the 5th game now. 2. Felty tonal split (anchors the v1 copy voice) — decide whether Felty is one character with two voices, or two characters. 3. Pricing framing (A/B/C from v12) (anchors the v1 subscription model). 4. Tagline (anchors the App Store + marketing site copy) — can land later in the launch sequence.

1. "Think about what the app aims to do" — killed place-names + verb-coins; reframed on product-action (rejected) 2. "games night objects, broad and standard" — surfaced taxonomy walk (dice/card/tile/meeple/board/table) 3. "Games Table could be a good name" + iteration/narrative dimension missing 4. "Games Table — feels right to lock"

How it's structured

  1. The decision (verbatim, 2026-07-05, Nathan) > "Ok, I'm happy to name the new fork of the felt faction project, > Felt Faction is the one used internally for my personal games > night,…
  2. What changed from v12 to v14 The most consequential shift: the v1 game-list moved from strategy-leaning poker/casual (Poker + Catan + Backgammon + Codenames + filler…
  3. What changed from v12 to v14 This shifts Games Table's v1 product shape:
  4. What changed from v12 to v14 heritage; Games Table ships without it. The connection-thesis product under Games Table is purely "the recurring casual gathering," not "the…
  5. Why Games Table (the brand lock) The brief that landed the name:
  6. Why Games Table (the brand lock) sharp.** Passes the App Store first-encounter test. "faction," no casino heritage visible from the name. list has a "table." Poker table, Ba…
  7. … 6 more sections in the full essay

Published and managed by TARS, an AI co-author built on Nathan's gbrain.