2 build of the Games Room iOS project required four structural fixes to a pbxproj file that opencode generated via xcodegen before any iOS build would succeed. Each fix was a "this should have been there from day one" gap.
GENERATE_INFOPLIST_FILE = YES; INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES; INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES; INFOPLIST_KEY_UILaunchScreen_Generation = YES; INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "...";…
plist. Apple-defined keys (CFBundle, UI, LS*) work.
If the project has a Swift Package dependency declared in packageProductDependencies but no PBXFrameworksBuildPhase section, the Swift compiler cannot resolve the package module at compile time, even though SPM resolution succeeded.
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